#1 10/09/2008 14:53:15

lepidosteus
Administrateur
Date d'inscription: 23/04/2007
Messages: 3735
Site web

Sortie du patch 1.05

Utilisez l'utilitaire de mise à jour du jeu pour télécharger le patch (~30Mo)

==================================================================
Command & Conquer(tm) Red Alert(tm) 3 Public Beta
Version 1.5 Patch notes - September, 2008
==================================================================

This patch fixes a few bugs, contains balance changes, and
enabled tier 3 superweapons.  Finally, we also added replay
support.

<Bug Fixes>

• Terror Drones can no longer be killed by a unit once the terror
drone is inside of it.

<Balance Changes>

• All anti air ground units & base defense AA range decreased to
300 from 400.
   
• Duration of Return to Airbase power increased to 30 seconds from
3.
   
• All commando’s vulnerability to EXPLOSIVE damage decreased to
50% from 100.
   
• ChronoRift 1,2, and 3, pre-attack delay now increased by 3
seconds.
   
• Cryocopter Shrink Ray range increased to 300 from 200.
   
• IFV + Tesla Trooper combo now has a pre-attack delay and its
overall DPS was lowered.
   
• Tesla Trooper secondary ability toggle has a cooldown of 1
second. Tesla Troopers can no longer move while in their
secondary mode.
   
• Bear health decreased to 150 from 190.
   
• Toxic Corrosion affected units now do a ton more radiation
damage when they explode. The field which remains after that
explosion also does a ton more damage now.
   
• Shogun battleship now fires 3 shots per turret, instead of 6
(doh). Reduced damage radius of warhead to 15 from 50.
   
• King Oni now accelerates while charging, kind of like of the
Shogun. Decreased the duration of the charge to 4 seconds from 5.
   
• Balloon Bomb warhead damage decreased to 150 from 250.

• Increased radius of Honorable Discharge.

• Added experience levels to the Allied Engineer, Bear, Dog, Spy,
Soviet Miner, Allied Miner, and Rising Sun Engineer.

• Removed sinking mechanic from all remaining ships. Setup Assault
destroyer to attack subs.

• Increased the duration of Short Circuit, lowered the ammount,
removed stacking.  Reduced range and radius.  Increased fire
speed.

• Added small reload time to Spider Hole ability.

• Tuned Time Bomb damage.

• Tuned Orbital Dump damage.

• Increased Shogun Battleship cannon damage.

• Reduced level 1 Magnetic Satellite radius, increased level 3
Magnetic Satellite radius.

• All fighter aircraft attack range increased to 200 from 150.
   
• Frozen Units now have a 25% limit for being ‘over-frozen’, this
should prevent units from being frozen long after the crycopter
has gone.
   
• Vindicator Bombs should now actually hit moving targets.
   
• Multigunner Turret heal increased to 1000 from 500.
   
• Aircraft Carrier given the proper armor set.
   
• Soviet Bear vulnerability to anti vehicle fire increased (to
offset his recently buffed health).
   
• Egg speed reduced to 65 from 75. Egg locomotors giving a 1
second acceleration time, increased turn time by 0.5 seconds.
   
• All Japan production structures T2 upgrade costs increased by
250.
   
• Japan barracks T3 upgrade cost increased by 250.
   
• Japan barracks egg price increased to 750 from 500.
   
• Japan Base Defense health increased to 1000 from 500.
   
• Neutral Oil Derrick initial capture bonus decreased to 500 from
1000. Money tick value decreased by 50%. Health reduced to 1500
from 3000.
   
• Reduced the Chrono-Swap warp in time.

• Fixed armor sets on bear, dog, & terror drone.

• Removed transportslotcount so the Apoc can be lifted by the
twinblade.

• Killing eggs now gives you XP.

• Multigunner IFV buildcost increased to 900 from 700.
   
• IFV+Peacekeeper DPS reduced.
   
• Riptide ACV buildcost reduced to 750 from 900.
   
• Guardian Tank buildcost increased to 950 from 900.
   
• Sickle Leap reload time reduced to 10s from 20s.
   
• Chopper VX speed reduced to 120 from 140.
   
• Mecha Tengu land speed reduced to 100 from 125, water speed
reduced to 80 from 100.
   
• Bullfrog Transport speed increased to 100 from 90.
   
• Twinblade health increased to 600 from 400.
   
• Hammer Tank speed increased to 75 from 60.

<Other>

• Startup dialog now contains the text for the actual game.  Don't
be alarmed.

• Added Tier 3 Superweapons for all factions.

• Tweaked Vindicator bombing anims

• Added replay support.  Previous versions of the beta have
automatically saved a replay of the most recent game, called
"Last Replay.RA3Replay", in

c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays

As of patch 1.5 you can run this replay by creating a shortcut to
RA3Beta.exe (or copying your desktop shortcut) and adding the
commandline argument:

-replaygame "c:\Documents and Settings\<user>\My Documents\Red Alert 3 Beta\Replays\Last Replay.RA3Replay"

Hors ligne

#2 11/09/2008 22:58:27

eXpErTiX
Membre
Date d'inscription: 29/01/2008
Messages: 65

Re: Sortie du patch 1.05

Dommage j'aurai bien testé le 1.5 ce soir mais les serveur ea sont trop lent.  72m pour dl 50mo smile yikes

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